![]() ![]() ![]() However, the basic skeleton was written, the emotions that should be caused at this or that moment, but there were none of the finer details. Some of the art was created before the story was complete. The thing is, when I was developing the game, I got a kick out of that moment myself. I've seen many playthroughs of INMOST, and usually this moment works perfectly and players are hooked by the thought. However, there is no fireplace downstairs in the house! She gets upset, but after a brief moment, Rabbit notices the fireplace chimney. She discovers that there is nothing unusual in the locked room just some dusty, old junk. You probably remember the moment towards the end of the game when Lizzie meets the raccoon in the attic. If you haven't completed INMOST yet, I recommend you finish it before reading this post, as it contains a huge amount of spoilers that will tarnish your experience. I'll cover development details, interesting facts, and details you may have missed, or that you've been asking us about all these years… The anniversary of INMOST’s release is approaching and I thought it would be a good time to share some of the game's secrets. ![]() Thank you so much for all the support and love we have received from you! It's been three years since the game's release on PC. *This text has been translated from Russian to English to celebrate the INMOST Anniversary* ![]()
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